Monday 30 December 2019

Eye of the Beast?

There's lots of good things about being a druid, but the General Drakkisath's Demise quest is one of the (fairly minor!) downsides. You're forced to choose between three of the best trinklets in the game, and while for most classes only one or perhaps two may be relevant, for druids they're not only good but best in slot as either a tank, melee DPS or caster.


I've dithered over which to choose for several days. Pretty much ever since I started my druid I've known this choice was coming, and was sure that Mark of Tyranny would be my choice, since while the other trinklets are replaceable (eventually) that is the best druid tanking trinklet there is. However in the end I went for Eye of the Beast, since raids are were gear really counts and I can only realistically see myself healing or being a moonkin in raids. Much as I like the idea of tanking, the competition and commitment are not where World of Warcraft is in my life right now. It takes up more of my time than it should already, and I think I'd have to turn that up a couple of notches in order to tank in a raid.

Monday 16 December 2019

Not tanking

I thought I was signing up to tank my first run of Scholomance with a guild group when the last spot was taken by one of our raid tanks. So I found myself doing cat DPS and really enjoying it - not for the role itself but the way that not being restricted to tanking or healing allowed my hybrid nature to shine.

Before that, as I was approaching level 60, I'd whispered our guild master to ask what role he'd like me to prepare for in raids (expecting healing, naturally) and was surprised to find he was looking for a moonkin. I wasn't at all sure about that, as it seemed a rather restricted niche but my Scholomance experience made me reconsider it.

Another thing which swayed my choice was the Guardians of the Altar quest, which gave some good moonkin flavour.


And so, with some reasonable blues but noticeably some greens "of Arcane Wrath" I found myself in Molten Core for the end of the guild's latest run.

Monday 9 December 2019

Level 60 - finally / again

I've finally got to level 60. I'd become fixated on getting to the milestone in less than 10 days played, and convinced that the slow run through Lower Blackrock Spire yesterday would scupper this. In the end, thanks to some final quests in the Plaguelands and with a rested bonus from the daytime I managed it, just.

9 days, 23 hours, 45 minutes (and 39 seconds).


I've mostly been taking screenshots of my /played as I reached various milestone levels (or random levels where I'd forgot to record the milestone) so I could see what the levelling curve looked like when I got to this point. It's steep!

If I'd focussed purely on levelling this could no doubt have been quicker, but I wanted to get lots of dungeon experience as I levelled and besides, with previous Duillnar I was focussed that way and it made for a pretty unengaging experience.

My elapsed time was 64 days and the graphs look like this:

Graph of time played versus level

Graph of elapsed days versus level


The best and worst of Classic

At the weekend I did a couple of dungeon runs which showcased the best and worst of the game.

First I got together a pickup group for the Jailbreak stage of the Onyxia attunement. The resulting group were at various stages - two had completed Abandoned Hope and so were needing the Crumpled Up Note to drop, two others needed the information from General Angerforge and Golem Lord Argelmach, while I already had the information and was ready for the Jailbreak stage.

We cleared the route for the jailbreak and, as we had hoped, both of those who needed it got their Crumpled Up Note and went back to the Burning Steppes to progress their quests. We then killed Angerforge and Argelmach before completing the jailbreak itself.

The whole thing was done in a cooperative and friendly spirit. We had a silly wipe in the jail area while one member was back in the Burning Steppes and another AFK which would have been the end of many groups but this passed with barely a mention. The practicalities of putting a group together in Classic mean that members are treated as people and this really shone through here. The Looking For Group tool in the modern game has upsides, so it's important to remember as well that Classic negates some of its downsides.

Less enjoyable was my first run (in many years) of Lower Blackrock Spire. It was mostly a guild group otherwise I'm sure it would have been abandoned part way through. I'd switched to a healing spec as an experiment and I must admit that about two thirds of the problems were down to me - mostly not my healing as such but my lack of a "normal" resurrection. If a single character dies on a difficult pull then there's the decision of whether to use your combat ress, if more than one then they have to do a corpse run - which is especially a pain in the larger and less navigable instances like LBRS.

There were other problems as well, both mine and on the part of others, and and all-in-all the run was not enjoyable. I think I will swear off dungeon healing - the great things about Classic's class design include that the druid is master of no trades, but the shortcomings here were too much and impacted on the experience for everyone.

Thursday 5 December 2019

Level 58, and too much to do

After the doldrums of the late 40s, the 50s are busy...

I'm sure I didn't play this way the first time around (I imagine I hit 60 and then thought "right, what do I do now"), but despite levels taking a long time I'm moving faster than my list of targets.

  • I have 294 points in leatherworking (target: Devilsaur Leggings)
  • I'm attuned to Molten Core, and at the Jailbreak stage with the Onyxia attunement
  • I'm 25% of the way through Unfriendly with the Timbermaw Hold (target: Warbear Harness)
  • I'm juggling quest log space for pre-quests for dungeon or world elite quests that award decent gear
  • and so on...

Classic is this clever (evil?) sequence of to-do lists which I want to make my way through reasonably efficiently - I don't want to get to level 60 and be too squishy to tank the harder dungeons, and this approach does mean that I'm not too stressed about reaching the level cap as it's kind of looking after itself.

I've completed 3 runs of Blackrock Depths and have mostly re-learnt my way around - the first run was a complete mystery and it's a bit odd having the geography come back to me. At level 58 I feel ready in a sense to progress to Lower Blackrock Spire but wouldn't feel confident keeping aggro from max level damage dealers. Players seem to understand the difference from the modern game and despite a few difficult pulls on a couple of the runs the groups have been a lot more pleasant than the typical dungeon finder companions. But I want to keep things that way.

Friday 29 November 2019

Old instances are loonngg

I knew this - I even blogged about how places like the Blackrock instances are "proper" dungeons. But I didn't remember it starting quite this early, or think about how I might square these with my current life.

Since running Maraudon, which I touched on in my last post, I've done two mostly full runs of Sunken Temple - one as a cat which ended after a wipe before Jammal'an the Prophet, and a complete run as a bear. When I started them I didn't think it would be the start of a late night gaming session, but both ended up that way.

Once I get to level 56 I'm planning to spend much of the rest of the game in dungeons, so I'm going to need more scheduled periods of longer play, and more time when I'm not playing!

Monday 25 November 2019

Glad to be in the fifties

Levelling progress seemed to slow down significantly around level 47 or so and my enthusiasm started to wane. A long clear of Maraudon and the associated quests (after two partial runs) got me over the hump to level 50 and things seemed to improve from there. I think the difference is mainly emotional: levels are still passing slowly, but level 60 is now in sight and some quest rewards and especially dungeon drops are items I'll take into end game dungeons and even into raids (hello Blackstone Ring).

Now at level 53 I've just caught up on some of the Balance spells that I avoided training while saving for my mount, which may have been foolish as I also need to scrape together money for Devilsaur Leather.

Monday 11 November 2019

Finally mounted

At about 80% of the way through level 44 I finally scraped together enough gold for a Striped Nightsaber. If I'd been more diligent about auctioning my items crafted through leatherworking I could have managed this sooner, but certainly not immediately after hitting level 40.

I now have a serious amount of catching up to do on my skill training!

Friday 8 November 2019

No-meregan and subsequent adventures

World of Warcraft is odd, because it has so many different parts.

As a solo game I'm currently enjoying it a lot because it has a decent level of difficulty, as I mentioned in my last post. For example, questing for Skullsplitter tusks in the Ruins of Zul'Mamwe (which I've just finished doing) is decently challenging due to the patrols and groups which can punish mistakes or carelessness. It doesn't have the story focus of the modern game (which is much helped by phasing but which also has weird effects when you step back a bit) but the difficulty is its own strength.

The open world multiplayer game is also nice - as a buffing, healing, DPS-ish class you can help out other players in distress either by healing or peeling mobs off them, which gives a shallow social element.

Instances have a deeper social element - you want the right players not just the right roles - but also there's an interaction between the instance design and the player's classes and personalities. I've done a fair few instance runs over the last week or so and they varied a lot:

  • Gnomeregan wasn't much fun. Partly this was the instance theme and design - that much Warcraft steampunk is too much for me, and from a tanking point of view there are lots of large, non-elite packs which are a pain as a druid tank. In part it was down to the group personalities - it was far the least social of the groups I've been in recently, seeming almost like a modern, shallow LFG party.
  • Having tanked Scarlet Monastery Library plus Armoury for one group I then tried healing for an odd group of four warriors, all with two-handers. As a healing experience it was thirsty and challenging (but not in a good way) and didn't have much going for it socially. At some point I need to do some druid healing in case I end up doing that in the end game, but as an introduction it wasn't what I needed.
  • Shortly after hitting 40 I then tanked Cathedral for a competent and pleasant group, by far my best recent instance experience. It's at this point that the grouping aspect of the game really shines, at least for me.
  • Finally last night I tanked Razorfen Downs for a slightly odd group - there was loot drama from the quillboars that you meet before starting the instance, and during the instance there were odd moments of the players pulling sometimes in different directions and sometimes in unison. RFD is another instance with groups of non-elites which are fiddly at times, but I was more on my game than with the Gnomeregan run and with the group being more pleasant it overall scored an "OK".

Classic is an interesting experience - some of the "hard mode" design choices, like instance keys and quest design, are enjoyable, but other aspects such as loot drama remind you why Blizzard have changed some of those choices in the modern game.

Finally to note that new Duillnar is now level 41, higher than I got a druid in the original game and nearly as high as old Duillnar after the XP squishes and some experimentation. But even having ignored a chunk of skill training (especially in balance spells) he barely has more than 20g to his name and certainly isn't in a position to buy a mount.

Saturday 26 October 2019

Diverted in Dustwallow

I really like the melancholy (and slightly threatening, for low level Horde) feel of Ashenvale, with its beauty and its ruins and the waves lapping at Zoram Strand. Blackfathom Deeps nicely carries this through, with a (long) sand-floored cavern introducing the partially ruined temple.

Having recently tanked Blackfathom a couple of times Oswyn had to go to Dustwallow Marsh for Expert First Aid - Under Wraps and (non-violently) crossed paths with a high level Night Elf. It occurred to me that I'd never given the Alliance faction much of a go - although I levelled a druid to (I think) 38 and a hunter to somewhere in the 50s these were always solo characters as alts to my Horde main(s). So, given the comparatively early stage of the game, I thought I should give Alliance a proper go.

My initial plan was for a Night Elf warrior as a straight swap - female, since NE warriors should be female - but that character model is a stand-alone advert for diversity in gaming (seriously, look at the idle animation or sword and shield attack animation) so she only got as far as level 5. I reasoned that if I was going to play a male Night Elf he might as well be a druid, so new Duillnar is now level 31...


Levelling a druid is an odd experience. Up to level 10 it's a question of casting from afar and then when the enemy gets close finishing them off with a stick - familiar as far as I can tell to all casters. At level 10 you get bear form and so can now switch to claws, then at level 20 with cat form the game changes and casting largely goes out of the window (except for healing after fights). The contrast between the durable bear and fragile cat took a while to sink in, and prowl got me into a few situations which then went horribly wrong, but overall I'm really enjoying the class.

To me the class balance in the original game is really quite impressive. Druids have a very broad toolbox but only have access to a fraction of those tools at any one time, and deciding whether to switch forms to access other tools along with the limitations of the associated form takes some getting used to. I'm slowly getting better at those decisions but making many mistakes along the way.

The challenge level of the game is also enjoyable - camps of humanoid mobs are often quite threatening when level appropriate, and often a short-term group or careful planning and use of resources are needed where in the modern game you'd expect to win through alone.

Overall I'm still conflicted about the Alliance - the quests and overall feel are rather more bland, but also have a coherence that the mish-mash Horde lack. It's also much more populated which can be a drawback in some questing spots but holds out hope for more options in the end game.

So far I'm pretty happy with it though. Druids give so many options in any questing group, while for dungeons I've be solidly tanking (Deadmines three times and Blackfathom Deeps once - really enjoying the disarm immunity and snare escapes in the latter!). The limited toolbox but many toolboxes thing is frustrating at times but overall I think I'd now find it hard to give up.

Sunday 6 October 2019

I'd rather be tanking (at least in Classic)

In the last week or so I've had the chance to run some dungeons in Classic - Wailing Caverns (twice), Shadowfang Keep and Blackfathom Depths (twice). On all but one of the BFD runs I was tanking, and overall these experiences have convinced me that that's the way I prefer it.

I consider myself a reasonable tank though I still have plenty I could do better - I have a tendency to forget about some of my longer, emergency cooldowns but also should improve with things like marking secondary kill targets and reorganising after messy pulls. But generally things go OK and my healers are happy.

Things are also helped by players generally understanding that this isn't the modern game, going at a sensible pace and remembering to use crowd control where necessary.


I spent the second half of my DPS run of Blackfathom trying to work out how to suggest to the tank that we swap roles. He wasn't the worst sort of tank (those ones who have taken the role to get into the group but thinks it's just DPSing with a shield - or even on one occasion I remember with a two-hander!) but didn't seem to know how the theory translates into practice. If you're a healer or squishy DPS in that situation you just try to make the best of it, but instead I found myself in a sort of halfway house - going to fetch untanked casters who were attacking the healer, or swapping to my shield to interrupt (no Pummel yet!). We exchanged a few whispers and he was clearly trying, but not really succeeding.

One thing I didn't ask, but will do next time in the same situation, is ask "would you rather be DPSing?".

In Battle for Azeroth I've also now run the three dungeons initially available to the Horde and I was struck by how raid boss design has bled over into dungeons, with things like the Tainted Blood debuff being needed to beat Transfusion on Priestess Alun'za. On one hand this is unsurprising as the great majority of players must have raid experience now, but it also means that really before entering a dungeon you should read up on it. At this stage in the expansion it's reasonable to expect this awareness, but I wonder how Looking For Group went in the early stages.

As an aside Grulnak is currently two bubbles off level 112, and while I'm enjoying the single player story of BfA it's Classic that has me gripped.


Saturday 28 September 2019

Alliance experiments

I have a level 85 dwarf warrior (formerly Shank) and a now level 86 dwarf shaman ("newly" created with the help of the Mists of Panderia level boost) which I thought would be interesting to try as a somewhat higher level view of the Alliance side than my druid Duillnar could give me. After the usual actionbar pondering and some quick experimentation out in the world I queued them as tank and healer respectively and coincidentally ended up in the Siege of Niuzao Temple both times.

My main observation is that when dungeoneering it's surprisingly non-obvious which faction you're on. Between the pace of the game and the various spell effects and so on you don't really see the other characters like you did in the original dungeons or do at a higher level for example in pauses during a raid.

Otherwise -

  • I love Ghost Wolf. I'll use it when there's even half of an excuse, and often it's actually handy!
  • Tanking as a warrior is quite enjoyable. Heroic Leap is fun and useful and combined with Intercept gives good mobility. As with my druid, my warrior has good AoE threat abilities and with groups who are still levelling gear imbalance isn't an issue.
  • It's become more obviously a computer game than an RPG. While this was always to some degree the case, abilities such as Heroic Leap to me are suspension of disbelief-breaking - while it may be appropriate with the ever-increasing level cap it also highlights the (relative) consistency of the Classic game.

So if dungeoneering isn't an issue, at least as far as my view of my own character impacts me, and given that I find the Alliance side levelling rather mundane compared to my Horde experience, I can mostly see myself sticking to Oswyn and Grulnak. I might visit my dwarf shaman Grumgar occasionally for Alliance tourism, taking advantage of the button familiarity given to me by Grulnak, rather than trying to get my head around any of my former array of characters.

Tuesday 24 September 2019

I'm still fundamentally me

Which I think means I can't make my mind up about characters...

Oswyn was chugging along nicely at level 23 - he's a levelling Fury build with a nice new Wingblade from a couple of Wailing Caverns runs, grinding and questing in Hillsbrad with very little downtime thanks to bandaging and Cannibalize. I then get to the Elixir of Suffering quest and having poisoned the toad I'm suddenly not sure whether I want to be Horde anymore. Thinking that if I'm going to swap characters (again) I'm best off doing it as soon as possible I started a tour of my retail game Alliance characters.

My druid Duillnar constantly draws me back due to his versatility, although I also need to remember why I've only got him to level 42 - in the old days they really seemed to have got the jack of all trades, master of none thing right (for example the lack of interrupts made fighting casters a pain). Blimey are they complicated nowadays - with the way specialisations work they're effectively become four different classes.

To limit the number of new spells and action bars I needed to work out I thought to try queuing as a healer until I saw that the demand was for tanks. After some more head scratching and spell book leafing I added tanking as an option, and immediately popped into Maraudon - with the Lord Vyletongue fight already in progress!

Given one fight didn't teach me very much I queued again and found myself in a different group, this time at Earth Song Falls. The group leader was a Go Go Go warrior who seemed to think he should leap ahead and start the pull and have me pick up the pieces. With the tools in the modern tanking box this didn't go as horribly as it could have and after Landslide and the Princess that was another dungeon done.

I'm not quite sure what this has taught me except for the difference between the original and the modern game. My two tanking runs of Wailing Caverns seemed to me chaotic at times, and at the start of the first there was pressure to pick up the pace, but everyone played their roles well, we had no deaths and the healers were happy. To me this says that a lot of the chaos was probably just my perception, although some will have been that everything is the tank's responsibility while for the others - even DPS who have also got crowd control in mind - the focus is much narrower.

I've a couple more Alliance tests planned but probably I'll go back to Oswyn and just not do the quests I'm not comfortable with!

Monday 16 September 2019

So it begins (again)

WoW Classic has got me!

The adverts tempted me to have a go and I'm really enjoying it so far. Unfortunately I wasn't sold enough to pre-reserve any character names, so my Forsaken warrior is now called Oswyn.


I'm not really sure what my favourite bits are but -
  • I love the ambient music in the Barrens
  • Although I've levelled I'm not sure how many characters through Kalimdor I'm enjoying the sense of "going out into the unknown". Though a slight shadow of the first time around, that first cross of the bridge into the Barrens was exciting, and with new-Grulnak I did the run into Ashenvale to pick up the Splintertree flight point at far too low a level, keeping a careful eye out for red-level mobs
  • Although some people of course are level 60 already it's still an occasion when you see someone on a mount (i.e. level 40!), and generally people are levelling in a helpful spirit such as grouping for shared credit when Kreenig (briefly) spawns
  • Levelling weapon skills are weirdly enjoyable, as you know it's something the modern game has lost
Initially I made a new Grulnak before re-thinking with the help of a re-read of the posts on this blog. Given my alt-itis it seemed daft to have two versions of the same character, especially since shamans weren't especially viable main healers back in the day. Since I used to (mostly) enjoy tanking, and often undead to me feel more "right" dungeoneering than do orcs, I'm planning - at the moment - to replay Shank, with somewhat more foresight of the end game experience this time.

Having levelled through Durotar again I thought I'd do a fly-through of the modern version with level 98 Grulnak. It was interesting to see things like the new developments on the Echo Isles, but I was surprised and bizarrely offended that the harpies and quillboars around Razor Hill are now around level 20!