Saturday 26 October 2019

Diverted in Dustwallow

I really like the melancholy (and slightly threatening, for low level Horde) feel of Ashenvale, with its beauty and its ruins and the waves lapping at Zoram Strand. Blackfathom Deeps nicely carries this through, with a (long) sand-floored cavern introducing the partially ruined temple.

Having recently tanked Blackfathom a couple of times Oswyn had to go to Dustwallow Marsh for Expert First Aid - Under Wraps and (non-violently) crossed paths with a high level Night Elf. It occurred to me that I'd never given the Alliance faction much of a go - although I levelled a druid to (I think) 38 and a hunter to somewhere in the 50s these were always solo characters as alts to my Horde main(s). So, given the comparatively early stage of the game, I thought I should give Alliance a proper go.

My initial plan was for a Night Elf warrior as a straight swap - female, since NE warriors should be female - but that character model is a stand-alone advert for diversity in gaming (seriously, look at the idle animation or sword and shield attack animation) so she only got as far as level 5. I reasoned that if I was going to play a male Night Elf he might as well be a druid, so new Duillnar is now level 31...


Levelling a druid is an odd experience. Up to level 10 it's a question of casting from afar and then when the enemy gets close finishing them off with a stick - familiar as far as I can tell to all casters. At level 10 you get bear form and so can now switch to claws, then at level 20 with cat form the game changes and casting largely goes out of the window (except for healing after fights). The contrast between the durable bear and fragile cat took a while to sink in, and prowl got me into a few situations which then went horribly wrong, but overall I'm really enjoying the class.

To me the class balance in the original game is really quite impressive. Druids have a very broad toolbox but only have access to a fraction of those tools at any one time, and deciding whether to switch forms to access other tools along with the limitations of the associated form takes some getting used to. I'm slowly getting better at those decisions but making many mistakes along the way.

The challenge level of the game is also enjoyable - camps of humanoid mobs are often quite threatening when level appropriate, and often a short-term group or careful planning and use of resources are needed where in the modern game you'd expect to win through alone.

Overall I'm still conflicted about the Alliance - the quests and overall feel are rather more bland, but also have a coherence that the mish-mash Horde lack. It's also much more populated which can be a drawback in some questing spots but holds out hope for more options in the end game.

So far I'm pretty happy with it though. Druids give so many options in any questing group, while for dungeons I've be solidly tanking (Deadmines three times and Blackfathom Deeps once - really enjoying the disarm immunity and snare escapes in the latter!). The limited toolbox but many toolboxes thing is frustrating at times but overall I think I'd now find it hard to give up.

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