Tuesday 24 September 2019

I'm still fundamentally me

Which I think means I can't make my mind up about characters...

Oswyn was chugging along nicely at level 23 - he's a levelling Fury build with a nice new Wingblade from a couple of Wailing Caverns runs, grinding and questing in Hillsbrad with very little downtime thanks to bandaging and Cannibalize. I then get to the Elixir of Suffering quest and having poisoned the toad I'm suddenly not sure whether I want to be Horde anymore. Thinking that if I'm going to swap characters (again) I'm best off doing it as soon as possible I started a tour of my retail game Alliance characters.

My druid Duillnar constantly draws me back due to his versatility, although I also need to remember why I've only got him to level 42 - in the old days they really seemed to have got the jack of all trades, master of none thing right (for example the lack of interrupts made fighting casters a pain). Blimey are they complicated nowadays - with the way specialisations work they're effectively become four different classes.

To limit the number of new spells and action bars I needed to work out I thought to try queuing as a healer until I saw that the demand was for tanks. After some more head scratching and spell book leafing I added tanking as an option, and immediately popped into Maraudon - with the Lord Vyletongue fight already in progress!

Given one fight didn't teach me very much I queued again and found myself in a different group, this time at Earth Song Falls. The group leader was a Go Go Go warrior who seemed to think he should leap ahead and start the pull and have me pick up the pieces. With the tools in the modern tanking box this didn't go as horribly as it could have and after Landslide and the Princess that was another dungeon done.

I'm not quite sure what this has taught me except for the difference between the original and the modern game. My two tanking runs of Wailing Caverns seemed to me chaotic at times, and at the start of the first there was pressure to pick up the pace, but everyone played their roles well, we had no deaths and the healers were happy. To me this says that a lot of the chaos was probably just my perception, although some will have been that everything is the tank's responsibility while for the others - even DPS who have also got crowd control in mind - the focus is much narrower.

I've a couple more Alliance tests planned but probably I'll go back to Oswyn and just not do the quests I'm not comfortable with!

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